![]() ![]() ![]() Thankfully the UI was adjusted so players won’t have to strain their eyes reading the on screen text from across the room, except for extreme cases where the player may be ten feet away from a 13 inch screen. Most of us sit probably about two feet from our computer monitor, and any distance from two to twenty feet from our TV, which can result in significant readability differences. A less obvious tweak that needed to be addressed is the User Interface. Playing Pillars of Eternity: Complete Edition with a controller may sound implausible to those who completed the PC version, but they did a fantastic job in making the game controller friendly. RPGs in this style are designed for mouse and keyboard input which isn’t a viable option for the PlayStation 4 and Xbox One, so the task at hand was to reconfigure the input to accommodate a controller without losing any of the complexity and convenience a keyboard provides. While trying to avoid sounding like a fanboy for either platform, PC and console gaming can be completely different animals so there are naturally some concerns that may arise when porting a PC exclusive to console and they are somewhat valid. The game was met with near universal critical praise, and after spawning the two part expansion pack The White March, the full Pillars of Eternity experience has been bundled together for console release appropriately titled Pillars of Eternity: Complete Edition, giving console gamers the opportunity to enjoy the critically acclaimed title. Drawing inspiration from Dungeons & Dragons PC games such as Baldur’s Gate, Pillars of Eternity wore its influences on its sleeve while creating its own unique world in bringing a modern take on classic PC RPGs. I'll give it 7/10.Pillars of Eternity was released exclusively for PC roughly two and a half years ago in 2015. The game feels like it forces you into an Intelligent Nano to avoid the combat and exploit the power of the Intelligence stat in conversations. A weird, questionable romp through an alternative universe with rich lore, but complete falls on itermization and combat (which yes, you are forced into several times throughout the game) with little to no replayability. Torment is not worth the price tag of $50.it really should be $20 in my opinion. If Tyranny had better combat with less difficulty spikes, with more opportunities to solve conflicts peacefully, I'd give it 9.5. If PoE2 had less bugs, and more believable factions tying into the main story, I'd give a 9.5. PoE2 and Tyranny are both very quality cRPGs, two of my favorite, whose strengths are almost opposites. ![]() ![]() A hook? 2000 years in the future and a grappling hook is an ability?Heck you can't even switch you companions gear (minus weapons). The abilities are just not varied, exciting, or powerful. How many years in the future? +2000? And we are still using bladed weapons and wooden shields? And bullet-weapons that can barely hit? I feel like they missed the mark tremendously on anything related to equipment and combat. It's not just that the combat is slow - you only get a tiny amount of actions each round - the character abilities and equipment are just terrible. I like a lot of the ideas, but I don't see how anyone can play a combat-focused character. I think the biggest disappointment I had with Pillars since Day 1 were the bugs, some deeply rooted in core mechanics and quests. However I applaud Obs for adding the book of Woedica, which provided SOME explanation for God's childish behavior. However, as we all know, the main story is rubbish and the factions are all morons. Pillars 2 has the best graphics and combat by a mile for me. I think PoE2 actually has more replayability that any cRPG I've played, maybe close to BG2, only in that PoE2 has a top tier character building system. I think the replayability is an illusion though - it's worth trying out different decisions, but the game is quite linear. I thought they integrated it seamlessly within the game - it never felt "gamey" to me. Tyranny was ingenious in the way they handled action and consequence. Like take the Forgotten Sanctum DLC and make it weirder, and make that the whole game. If you like reading you may enjoy Torment more, but be warned - it is REALLY weird. Overall I feel like Pillars 2 and Tyranny are more enjoyable than Torment, because Torment is really a visual novel with much worse combat. Keep in mind this is my subjective opinion, however I do believe they are some objective thoughts in here (such as Torment's combat compared to the others). I've gone through the gauntlet of Pillars 2, Tyranny, and now Torment: ToN, and I wanted to offer brief thoughts on each. ![]()
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